|
MASS EFFECT |
| EMPLOYER: Liquid Development | CLIENT/CUSTOMERS: Bioware |
Still In Production My contributions to Mass Effect mostly consist of vehicles, including some of the more prominent ships in the game such as the Mass Relay. For more information about the project please visit Mass Effect's website: http://masseffect.bioware.com/ Because Bioware had specific procedures for the creation of their models and materials it was decided to departmentalize the tasks for many of the larger assets. Therefore, I was responsible for the game models, normal models, collision models, and base shadow/diffuse maps. Derek Ham did the final diffuse, specular, and illumination maps for all three of these models. |